International · English 18+ · Gamble responsibly
1XBETGet the app
Slots

Jump! 2 by Habanero: 1xBet Game Profile

Jump! 2
Jump! 2

Jump! 2 is a Habanero slot and the sequel to Jump!. It runs on a 5x3 reel set. This page covers what the studio documents about its mechanics, spec and demo.

The Habanero Jump! 2 Specification

The developer lists Jump! 2 under Type: Slots. The grid is 5x3. Habanero states the line format as 243 – 3125 Ways, played at 25 Coins. Volatility is listed as HIGH.

Every figure below describes the studio build. It is not the selected configuration of every 1xBet account. Access to Jump! 2 can depend on your region, so the operator page is the place to confirm what is live for you.

ParameterHabanero listing
TypeSlots
Reels5x3
Lines243 – 3125 Ways (25 Coins)
VolatilityHIGH
Available RTPs86%, 92%, 94%, 97%, 98%
Max Multiplierx2,000
Special FeatureStacked spin feature

The RTP line is a set of options, not a single number. Habanero publishes five figures for Jump! 2: 86%, 92%, 94%, 97% and 98%. Which one applies is a configuration choice. The listed max multiplier is x2,000.

The Joker Re-Spin Sequence

Jump! 2 centres on a Joker symbol. When a Joker lands, it triggers the re-spin feature. Each re-spin then unlocks 2 blocker symbols. The blocker unlock is the step that opens space on the reels.

During Re-Spins and Free Games, Joker symbols stick to the reels. A stuck symbol stays in place instead of clearing with the rest of the grid. Successive re-spins therefore build on the position already held.

These two rules work together. The Joker starts the sequence and holds its spot. Each re-spin removes blockers, freeing cells for further symbols. The interaction, not a single moment, is what the feature is built around.

Collection and the Mega Symbol

Collected winning symbols are banked. Once all symbols are collected, the mega symbol feature is triggered on the next spin. The trigger is a completion condition: the full set must be gathered before the mega symbol spin happens. Partly collected, the feature waits.

That makes the collection step the bridge between the re-spin phase and the mega symbol result. The re-spins and stuck Jokers work toward the same goal. Reading the collected-symbol state tells you where the round stands.

Jump! 2 in the 1xBet Catalogue

1xBet lists the game under its Habanero catalogue entry. Account-level settings are the operator's, so the RTP option and limits you see may differ from the studio options above. The catalogue entry is the authoritative place to check the live configuration.

  • Game name: Jump! 2
  • Provider: Habanero
  • Type: Slots
  • Grid: 5x3

Jump! 2 is the sequel to Jump!, a distinct edition with its own name and rule set. Search results that mix the two titles describe different products, so confirm the exact title before playing.

Habanero Jump! 2 Demo: Controls and Flow

  • Load the demo from the Habanero product page for Jump! 2.
  • The 5x3 grid and the 243 – 3125 Ways format are shown on the demo reels.
  • The Joker, the re-spin trigger, the 2 blocker unlocks and the stuck behaviour appear as the demo plays.
  • Collected winning symbols accrue toward the mega symbol condition.
  • The demo flow is the fastest way to see how the parts connect.

Reading the Demo Against the Specification

The demo shows the mechanics in motion. It does not replace the documented spec, and it is not a forecast of any real session. Use the demo to identify the pieces, then read the studio page for the numbers. The two together describe the game.

QuestionWhere it is answered
Grid and line formatHabanero listing: 5x3, 243 – 3125 Ways
Volatility and max multiplierHabanero listing: HIGH, x2,000
RTP optionsHabanero listing: five figures, 86% to 98%
Joker behaviourStudio rules: trigger, blocker unlocks, sticking
Collection end stateStudio rules: all symbols collected, then mega symbol

The published source for these details is the Habanero product page for Jump! 2 at habanerosystems.com/games/SGJump2. Any further question about account-specific settings belongs to the operator.

Jump! 2
Jump! 2
Jump! 2
Jump! 2

Sources